#N canvas 539 151 632 669 10; #X msg 263 58 4 2 # 1 1 1 5 5 5 5 1; #X text 413 58 should give 3 3; #X obj 282 188 display; #X obj 203 219 #outer + (-4 4); #X obj 203 238 #transpose; #X obj 37 64 metro 42; #X obj 37 47 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1 ; #X msg 37 83 240 320 3 #; #X obj 37 256 #out window; #X obj 37 122 #draw_polygon + (255 0 0); #X obj 37 219 #draw_rect + (255 255 0); #X obj 378 188 display; #X obj 281 168 #polygon_moment; #X obj 263 77 # * (10 20); #X obj 263 96 #rotate; #X floatatom 316 98 5 0 0 0 - - -; #X obj 0 0 doc_h; #X obj 3 375 doc_i 2; #X obj 3 291 doc_c 1; #X obj 3 516 doc_o 1; #X obj 14 546 doc_oo 0; #X obj 14 405 doc_ii 0; #X obj 14 427 doc_ii 1; #X obj 14 321 doc_cc 0; #X obj 97 321 doc_m c0 float; #X text 232 343 2: second-order moment (standard-deviation); #X obj 97 546 doc_m o0 grid; #X obj 97 405 doc_m i0 grid; #X obj 97 427 doc_m i1 grid; #X text 232 427 centre to subtract from the input; #X text 232 449 in the case of an average \, you'd leave this unused ; #X text 232 471 but in the case of a standard-deviation \, you'd put the average in here \, unless you want a nonstandard deviation.; #X obj 0 637 doc_f; #X obj 3 617 doc_also; #X obj 377 168 #polygon_moment 2; #X text 232 321 1: first-order moment (average) (default: 1); #X text 232 405 dim(vertices \, 2): polygon; #X text 232 546 dim(2): average position of all points in the polygon. this is like [#moment] on [#draw_polygon] but potentially more precise \, faster \, and you don't have to think about the size of the drawing surface.; #X obj 103 617 #polygon_area; #X obj 193 617 #polygon_perimetre; #X connect 0 0 13 0; #X connect 3 0 4 0; #X connect 4 0 10 2; #X connect 5 0 7 0; #X connect 6 0 5 0; #X connect 7 0 9 0; #X connect 9 0 10 0; #X connect 10 0 8 0; #X connect 12 0 2 0; #X connect 12 0 3 0; #X connect 13 0 14 0; #X connect 14 0 9 2; #X connect 14 0 12 0; #X connect 14 0 34 0; #X connect 15 0 14 1; #X connect 24 1 35 0; #X connect 24 1 25 0; #X connect 26 1 37 0; #X connect 27 1 36 0; #X connect 28 1 29 0; #X connect 28 1 30 0; #X connect 28 1 31 0; #X connect 33 1 38 0; #X connect 33 1 39 0; #X connect 34 0 11 0;