#N canvas 749 158 632 642 10; #X obj 0 0 doc_h; #X obj 3 891 doc_also; #X obj 0 911 doc_f; #X obj 14 578 doc_cc 0; #X obj 97 578 doc_m c0 float; #X text 232 578 number of channels (default: 1); #X obj 3 728 doc_i 1..; #X obj 14 758 doc_ii any; #X obj 97 758 doc_m iany ; #X text 232 758 signal in inlet number N will be column number N in the output grid.; #X obj 3 803 doc_o 1; #X obj 14 833 doc_oo 0; #X obj 97 833 doc_m o0 grid; #X text 232 833 a grid of size (blocksize \, channels) where blocksize is the current blocksize as defined by the [block~] currently active in this context. (default blocksize is 64); #X obj 103 891 #to~; #X obj 139 891 #tabread; #X obj 423 167 #from~ 6; #X obj 423 187 # * (f 1 0.9 0.8 0.7 0.6 0.5); #X obj 423 207 #to~ 6 \, \, \, \, \, \,; #X obj 422 40 osc~ 100; #X obj 449 245 *~ 0.05; #X obj 449 305 dac~; #X text 5 28 Turn several signals into a sequence of multichannel grids. ; #X obj 8 51 osc~ 43; #X obj 432 60 osc~ 250; #X obj 442 80 osc~ 350; #X obj 451 101 osc~ 450; #X obj 460 121 osc~ 550; #X obj 469 141 osc~ 650; #X obj 3 548 doc_c 2; #X obj 14 600 doc_cc 1; #X obj 97 600 doc_m c1 float; #X text 232 600 capacity of the buffer. this either 0 or a power of two. (default: 0); #X text 232 635 when it's zero \, the number of samples per grid (for each channel) is the current blocksize of the canvas.; #X obj 8 468 #see; #X obj 128 256 #cast f; #X obj 128 218 loadbang; #X obj 8 313 #transpose 1 2; #X obj 8 237 #outer <; #X obj 8 332 #transpose; #X obj 8 411 #inner (4 3 # 170 0 0 0 170 0 0 0 170 85 85 85); #X obj 32 70 osc~ 85; #X obj 58 89 osc~ 170; #X obj 83 108 osc~ 128; #X obj 8 275 #cast; #X obj 8 449 # >> 8; #X obj 8 256 # * (f 256); #X obj 128 237 #for -32 32; #X obj 8 294 #downscale_by (8 1) smoothly; #X obj 8 128 #from~ 4 2048; #X obj 8 351 shunt; #X obj 44 352 tgl 15 0 empty empty empty 17 7 0 10 -261682 -1 -1 0 1; #X obj 35 389 # max; #X obj 35 370 #convolve (8 1 # -1 0 0 0 0 0 0 1); #X obj 128 275 # / (f 24); #X obj 8 430 #fade 3; #X text 232 670 when it's nonzero \, the number of samples can be higher (a power of two multiple). but don't make this number less than the canvas' blocksize !); #X obj 35 168 #inner (4 4 f # 1 1 0 0 0 1 1 0 0 0 1 1 1 0 0 1); #X obj 8 148 shunt; #X obj 45 149 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1; #X text 63 147 fun mix; #X obj 481 280 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1; #X obj 35 188 # * (f 0.5); #X obj 8 188 t a; #X obj 450 279 *~ 0; #X text 271 476 to get correct sound when running both of those examples at once \, you will need a sufficiently long audio delay (-audiobuf) because the image generator and the sound are running in the same thread. ; #X connect 1 1 14 0; #X connect 1 1 15 0; #X connect 4 1 5 0; #X connect 8 1 9 0; #X connect 12 1 13 0; #X connect 16 0 17 0; #X connect 17 0 18 0; #X connect 18 0 20 0; #X connect 18 1 20 0; #X connect 18 2 20 0; #X connect 18 3 20 0; #X connect 18 4 20 0; #X connect 18 5 20 0; #X connect 19 0 16 0; #X connect 20 0 64 0; #X connect 23 0 49 0; #X connect 24 0 16 1; #X connect 25 0 16 2; #X connect 26 0 16 3; #X connect 27 0 16 4; #X connect 28 0 16 5; #X connect 31 1 32 0; #X connect 31 1 33 0; #X connect 31 1 56 0; #X connect 35 0 54 0; #X connect 36 0 47 0; #X connect 37 0 39 0; #X connect 38 0 46 0; #X connect 39 0 50 0; #X connect 40 0 55 0; #X connect 41 0 49 1; #X connect 42 0 49 2; #X connect 43 0 49 3; #X connect 44 0 48 0; #X connect 45 0 34 0; #X connect 46 0 44 0; #X connect 47 0 35 0; #X connect 48 0 37 0; #X connect 49 0 58 0; #X connect 50 0 40 0; #X connect 50 1 53 0; #X connect 51 0 50 1; #X connect 52 0 40 0; #X connect 53 0 52 0; #X connect 54 0 38 1; #X connect 55 0 45 0; #X connect 57 0 62 0; #X connect 58 0 63 0; #X connect 58 1 57 0; #X connect 59 0 58 1; #X connect 61 0 64 1; #X connect 62 0 63 0; #X connect 63 0 38 0; #X connect 64 0 21 0; #X connect 64 0 21 1;