#N canvas 1267 0 485 405 10; #X obj 47 40 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1; #X obj 47 342 print; #X obj 47 319 fps detailed; #X obj 47 68 metro 33.3667; #X obj 47 92 #camera; #X obj 96 159 vradio 15 1 0 2 empty empty empty 0 -6 0 8 -241291 -1 -1 0; #X text 115 159 motion; #X text 116 173 presence; #X obj 0 1 cnv 15 620 30 empty empty empty 20 12 0 14 -233017 -66577 0; #X text 13 14 Copyright 2002 Mathieu Bouchard; #X floatatom 223 264 7 0 0 0 - - -; #X obj 47 295 #out window; #X obj 209 195 tgl 15 0 empty empty empty 0 -6 0 8 -241291 -1 -1 0 1; #X obj 74 130 hsl 128 15 0 127 0 0 empty empty empty -2 -6 0 8 -260818 -1 -1 0 1; #X text 208 129 reduce the noise in the image; #X obj 156 264 nbx 5 14 -1e+37 1e+37 0 0 empty empty y -10 4 0 10 -24198 -1 -1 138 256; #X obj 85 264 nbx 5 14 -1e+37 1e+37 0 0 empty empty x -10 4 0 10 -24198 -1 -1 116 256; #X text 13 0 help_motion_detection.pd; #X obj 47 210 #motion_detection; #X text 279 263 total amount of change; #X text 227 195 scary militaristic crosshair; #X obj 177 169 tgl 15 0 empty empty empty 0 -6 0 8 -241291 -1 -1 0 1; #X text 195 169 fade; #X connect 0 0 3 0; #X connect 2 0 1 0; #X connect 3 0 4 0; #X connect 4 0 18 0; #X connect 5 0 18 2; #X connect 11 0 2 0; #X connect 12 0 18 4; #X connect 13 0 18 1; #X connect 18 0 11 0; #X connect 18 1 16 0; #X connect 18 2 15 0; #X connect 18 3 10 0; #X connect 21 0 18 3;