<-- start playing the video <-- imports gridflow grids into GEM Modified gemstate so that the pix is equal to the Grid of inlet 1 With one boolean argument that selects the order in which the y dimension of the Grid will be read, defaults to '0' [examples/game_of_life_gem.pd] 6408 = 0x1908 = GL_RGBA 32993 = 0x80e1 = GL_BGRA this is supposed to have no effect GEM/GL colorspace id more stuff for testing Grid with 3 or 4 channels. 4th channel is no longer ignored since GF 9.9. If the 4th channel is absent, it will be assumed to be 255 all over (normally meaning "fully opaque" in alpha terms). Something coming from [gemhead] (or [gemdead]) shouldn't make a diff. Note : you can get some timebased 'moiré' effects if the arguments to the [gemwin] and the [metro] are not synched. that is, some frames will be duplicated or ignored, and some won't. To have each frame be displayed by [gemwin], the gemwin argument multiplied by the metro argument must give 1000 : for example [gemwin 20] goes with [metro 50], and [gemwin 50] goes with [metro 20]. The same happens if you bang a [#store] from a [metro] that is not synched.