#N canvas 571 40 626 396 10; #X floatatom 253 309 5 0 0 0 - - -; #X obj 21 55 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1; #X obj 219 268 loadbang; #X floatatom 219 309 5 0 0 0 - - -; #X obj 21 72 metro 33.3667; #X text 218 251 size of subimages; #X obj 21 239 # /; #X obj 21 258 # *; #X obj 21 277 #store; #X obj 21 315 #out window; #X obj 87 268 #store; #X obj 87 249 # *; #X obj 21 186 t b b; #X obj 219 346 # inv* (240 320); #X text 6 22 Copyright 2002 \, 2006 Mathieu Bouchard; #X obj 120 203 #for (0 0) (240 320); #X obj 21 220 #store; #X obj 87 230 #store; #X obj 120 184 loadbang; #X obj 21 296 # *>>8; #X obj 21 110 #gamma 600; #X text 143 221 this is actually like #remap_image but faster; #X obj 21 91 #camera 0 \, size 240 320; #X msg 253 290 16; #X msg 219 290 12; #X obj 21 148 t a a; #X obj 21 167 #finished; #X obj 219 327 #pack; #X obj 0 0 doc_demo; #X text 349 31 this was loosely imitated from [jit.eclipse]; #X text 257 47 I think that this is the only Jitter imitation you can find in all of GridFlow \, so \, enjoy.; #X obj 21 334 fps; #X floatatom 21 353 5 0 0 0 - - -; #X connect 0 0 27 1; #X connect 1 0 4 0; #X connect 2 0 23 0; #X connect 2 0 24 0; #X connect 3 0 27 0; #X connect 4 0 22 0; #X connect 6 0 7 0; #X connect 7 0 8 0; #X connect 8 0 19 0; #X connect 9 0 31 0; #X connect 10 0 19 1; #X connect 11 0 10 0; #X connect 12 0 16 0; #X connect 12 1 17 0; #X connect 13 0 6 1; #X connect 13 0 7 1; #X connect 15 0 16 1; #X connect 15 0 17 1; #X connect 16 0 6 0; #X connect 17 0 11 0; #X connect 18 0 15 0; #X connect 19 0 9 0; #X connect 20 0 25 0; #X connect 22 0 20 0; #X connect 23 0 0 0; #X connect 24 0 3 0; #X connect 25 0 26 0; #X connect 25 1 8 1; #X connect 25 1 10 1; #X connect 26 0 12 0; #X connect 27 0 11 1; #X connect 27 0 13 0; #X connect 31 0 32 0;