#N canvas 566 41 632 633 10; #X obj 28 179 #from_pix; #X obj 28 99 gemdead; #X obj 28 43 tgl 15 0 empty empty empty 17 7 0 10 -4034 -1 -1 0 1; #X obj 34 81 tgl 15 0 empty empty empty 17 7 0 10 -4034 -1 -1 0 1; #X obj 0 0 doc_h; #X obj 0 599 doc_f; #X text 162 66 use pix-objects without [gemwin]. this is something that fakes a [gemhead] to a certain extent \, but doesn't use [gemhead]. ; #X obj 28 61 metro 50; #X obj 3 240 doc_c 0; #X obj 3 280 doc_i 1; #X obj 3 447 doc_o 1; #X obj 14 310 doc_ii 0; #X obj 97 310 doc_m i0 bang; #X obj 97 345 doc_m i0 float; #X obj 14 477 doc_oo 0; #X obj 97 477 doc_m o0 gem_state; #X text 232 512 with one float argument \, turns rendering on/off; #X text 232 534 with two pointer arguments \, sends a GemState* and a GemCache* around.; #X text 232 477 same as what [gemhead] does \, except the GemCache has no "parent". I don't know what this means.; #X obj 3 579 doc_also; #X obj 103 579 #to_pix; #X obj 157 579 #from_pix; #X text 232 380 1 turns rendering on \, 0 turns rendering off.; #X text 232 310 simulate one [gemwin] frame using a gem_state message with pointers.; #X text 232 345 simulate turning [gemwin] on/off using a gem_state message with a float.; #X obj 55 159 pix_rgba; #X obj 28 119 pix_video; #X obj 28 199 #out window; #X obj 28 139 shunt; #X obj 68 139 tgl 15 0 empty empty empty 17 7 0 10 -257985 -1 -1 0 1; #X text 162 136 depending on your camera \, using [pix_rgba] might be necessary...; #X text 232 402 this doesn't seem to have any effect on [pix_video] \, but I don't know whether it's ok to not use this.; #X connect 0 0 27 0; #X connect 1 0 26 0; #X connect 2 0 7 0; #X connect 3 0 1 0; #X connect 7 0 1 0; #X connect 12 1 23 0; #X connect 13 1 24 0; #X connect 13 1 22 0; #X connect 13 1 31 0; #X connect 15 1 16 0; #X connect 15 1 17 0; #X connect 15 1 18 0; #X connect 19 1 20 0; #X connect 19 1 21 0; #X connect 25 0 0 0; #X connect 26 0 28 0; #X connect 28 0 0 0; #X connect 28 1 25 0; #X connect 29 0 28 1;